Discussion about this post

User's avatar
Just Another Dungeon Punk's avatar

I've played a few enforced failure games. They tend to be no more interesting than ensured success, I really think the key is a balance.

Not just because the highs and lows creates narrative but also because it is rather rare to have a table of people who all have the same play goals.

Just late night insomnia thinking.

Erik Schmidt's avatar

> Just like with normal / traditional play in the hobby, the narrative remains an emergent property. But it is less depended on the player making good decisions or having successful dice rolls. Instead the fun and drama is often based on the complete opposite. The players letting their characters deliberately suffer and exploring the characters when they are down on their luck.

I think there's a fairly fundamental divide, regardless of which rule system is being used, between players who enjoy discovering what their characters do when they fail, and those players who are focused on the quantifiable successes of their characters.

No posts

Ready for more?